Overall, needs work lol... But still entertaining in its own way!
I liked the NPCs, and the story was pretty funny. It was cool how you could pick a response to each of the NPCs. And I liked how low the numbers were in fights!
However, terrible balance, especially in terms of how much exp and gp you gain. Only 1 exp and 2 gp per slime is way, way too low. At least 5 exp would be good, or maybe 10 exp even would be better...
Also that goddamn jar trap which straight up kills you if you touch it... You're evil ;_;...
I managed to beat the game, but only through cheating through my own version of RPG Maker 2003.
And the combat was slow. Personally I hate 2003's ATB system...
And the mapping wasn't too good either. Only 1 tile walls with no ceiling. This fact of the game didn't really bother me as much though...
Overall, fix the exp and gp earned, get rid of that jar trap... And the game wouldn't be too bad!
← Return to game
Comments
Log in with itch.io to leave a comment.
Here's my let's play of your game iowacorn!
Overall, needs work lol... But still entertaining in its own way!
I liked the NPCs, and the story was pretty funny. It was cool how you could pick a response to each of the NPCs. And I liked how low the numbers were in fights!
However, terrible balance, especially in terms of how much exp and gp you gain. Only 1 exp and 2 gp per slime is way, way too low. At least 5 exp would be good, or maybe 10 exp even would be better...
Also that goddamn jar trap which straight up kills you if you touch it... You're evil ;_;...
I managed to beat the game, but only through cheating through my own version of RPG Maker 2003.
And the combat was slow. Personally I hate 2003's ATB system...
And the mapping wasn't too good either. Only 1 tile walls with no ceiling. This fact of the game didn't really bother me as much though...
Overall, fix the exp and gp earned, get rid of that jar trap... And the game wouldn't be too bad!
Hehe, the jar got you. One of my favorite traps :))) I'll give it a remake... someday. Thanks for playing.