As long as a game is designed within consistent boundaries, it can be a 'good' game. I didn't think I could enjoy games with random encounters and older design sensibilities in mind, but TJ kept bringing me back until I grapsed the proper risk assessment and item management skills to warily press through areas. The twisting mazes, limited save points, and EXCELLENT battle encounter variety granted a sense of tension and immersion I didn't realize was missing. The jokes grant great reprieves, too. TJ is a grueling, but rewarding run. Excellent shit.
Best played with a controller, and in EasyRPG player in RetroArch with your choice of CRT filters on. Better yet, find an old CRT and play it on there, somehow. Requires grinding, but not an ungodly amount. Lots of namedrops and respect for other /vrpg/ jammers. SAVE OFTEN.
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As long as a game is designed within consistent boundaries, it can be a 'good' game.
I didn't think I could enjoy games with random encounters and older design sensibilities in mind, but TJ kept bringing me back until I grapsed the proper risk assessment and item management skills to warily press through areas. The twisting mazes, limited save points, and EXCELLENT battle encounter variety granted a sense of tension and immersion I didn't realize was missing.
The jokes grant great reprieves, too. TJ is a grueling, but rewarding run. Excellent shit.
Best played with a controller, and in EasyRPG player in RetroArch with your choice of CRT filters on. Better yet, find an old CRT and play it on there, somehow. Requires grinding, but not an ungodly amount. Lots of namedrops and respect for other /vrpg/ jammers. SAVE OFTEN.